Gamification is part of a new vocabulary which seeks to describe the fusion of different disciplines. As I’ve read more deeply about Gamification, I’ve come to realise that the concept is easily identifiable within the Scrum Framework. For an example the Daily Meeting has many facets which seek to open channels of communication through Gamification. The Daily Meeting is built around a few simple rules which you can easily set in to a game metaphor (in bold):
1. The same time every day – The fixture
2. All the team must attend – You must be part of the team to play
3. Team stands-up and huddles – Many games engender a sense of proximity to ensure involvement and to provide an immersive experience
4. Takes place in the same place – The pitch
5. Time-boxed to 15 minutes – The game is time-limited to promote intensity
6. Early meetings should adhere to three questions – Simple rules promote inclusion and participation
- What did I do yesterday
- What will I do today?
- What’s in my way?
7. Use a speaking token – A ball or baton is thrown from player to player
8. Signal the end – The whistle is blown and the game is over
The Scrum Master acts as a referee facilitating the meeting but not interfering or running the meeting. The Daily Meeting is a perfect example of how Gamification can help us be more effective at delivering a ‘product’, managing our time and transforming the world of work.
The Scrum Framework introduces Game Mechanics to the workplace and by doing so delivers business advantage.
Have you used Gamification in your products or workplace? Is ‘Gamification’ part of a new vocabulary or empty hyperbole?
Further information on Gamification
A great place to start looking at real world examples of Gamification is this article by @adachen:
Sharleen Sy has written a good article on why Game Mechanics work:
Seattle’s Tech Flash has a great article on how Gamification has impacted business and science: